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Aquamancy
This school governs all aspects of seas, oceans, rivers, tides, water, and ice.

Aquamantic Aura
Abjuration
Level:  Sor/Wiz 1
Components:  V, S
Casting Time:  1 action
Range:  Personal
Target:  You
Duration:  1 round/level (D)
Saving Throw:  None
Spell Resistance:  No

This spell creates an aura of aquamantic force, surrounding the caster with a faint green light. It stops 4 points of damage per level (maximum 40 pts). Only one aura can be active at once. Casting another one on top of an existing aura leaves the strongest aura in place. The aura only stops physical or magical damage, not gas or other magical effects.

Aquamantic Bolt
Evocation
Level: Sor/Wiz 2
Components:  V, S
Casting Time:  1 action
Range:  Close
Targets:  one creature or object
Duration:  Instantaneous
Saving Throw:  see text
Spell Resistance:  Yes

This spell fires a blast of aeromantic force at one target, doing 1d4/level (maximum of 10d4). The caster must succeed at a ranged attack roll to hit (Reflex save for half).

Cold Blade
     As per flame blade, but damage is cold damage.