Fierce warriors, the Kang seized control of the Quan Empire by force, and now cast covetous eyes on the rest of Talislanta.
Personality: Kang have a long tradition of hostility and aggression – they seethe with wild passions which are only held in check by their equally intense military training and respect for authority. They are hot tempered and quick to take insult. Fierce fighters, they neither give nor expect quarter in battle.
Physical Description: Kang stand 6 to 7 feet all and weigh 150 - 250 pounds. They have fiery red leathery skin, white pupil-less eyes, and almost reptilian features. They wear their long black hair in a single queue.
Relations: Kang see all other races as either conquered or conquests. You can either submit to the Kang or you can die. Your choice. They do recognize the value of specialists, however, and pay well for the services they need. They respect prowess in battle and only view other warriors as equals.
Kang Lands: The Kang have control of the Quan Empire in eastern Talislanta.
Religion: Kang revere Zoriah, the Red God of War and consider death in battle the only proper way to die.
Language: If the Kang ever had their own language, it is long since forgotten. They adopted the Quan tongue as their own when they became part of the empire long ago, and use it still even after they took over.
Adventurers: While there is plenty for the Kang to do at home, many do wander abroad. Some are rebels or criminals, others are those sent to bring the fugitives back. Some Kang wander the continent for a time to seek glory and wealth in battle. While they will never consider themselves mercenaries, they have been known to make “arrangements” if sufficient opportunity for violence is presented as an enticement. While most Kang are fighters, the warrior-priests of Zoriah are fighter-priests.
Roleplaying Notes: Born with the ferocity of wild animal, you are a natural warrior and the favored of Zoriah, Red God of War. You enjoy combat and are ruthless when fighting. You prove your worth to Zoriah by victory in battle.
You revel in your new-found role of ruler of the Empire. You do not tolerate offenses or insults to your nation or race. You are a devious plotter and schemer. No one can be trusted, and all promises are meaningless (even your own). Serve your commander well, but only so that you can note his weaknesses for the day when you challenge him for his position. Maneuvering for allies in the right places is a necessity, but always be ready to change sides in an instant – one good double-cross deserves another.