Zandir Swashbuckler
While the swordsmanship skils of the Zandir are renown far and wide, it is the Zandir Swashbuckler that earns them that far-reaching reputation.
Distaining heavy armor or weapons, the Swashbuckler is a fast, intelligent fighter specializing in precision attacks with the Zandir rapier and poignard. Lightly armored at best, he is typically found swinging from something or carving his intitials into someone.
Class Features (HD 10)
Level
|
Attack Bonus
|
Fort. Save
|
Ref.
Save
|
Will
Save
|
Special
|
1
|
+1
|
+0
|
+2
|
+0
|
Finesse, Improved Two-Weapon Fighting
|
2
|
+2
|
+0
|
+3
|
+0
|
Canny Defense, Precise Strike +1d6
|
3
|
+3
|
+1
|
+3
|
+1
|
Enhanced Mobility, Missile Deflection
|
4
|
+4
|
+1
|
+4
|
+1
|
+2 bonus to Reflex Saves
|
5
|
+5
|
+1
|
+4
|
+1
|
Acrobatic Attack
|
6
|
+6
|
+2
|
+5
|
+2
|
Panache, Precise Strike +2d6
|
7
|
+7
|
+2
|
+5
|
+2
|
Defensive Stance
|
8
|
+8
|
+2
|
+6
|
+2
|
+2 bonus to Initiative
|
9
|
+9
|
+3
|
+6
|
+3
|
Deflect Arrows
|
10
|
+10
|
+3
|
+7
|
+3
|
Precise Strike +3d6
|
Note: all of a Swashbuckler's special abilities can only be used when wearing light or no armor. Swashbuckler's are proficient with all simple and martial weapons, but no type of armor or shield.
Finesse
As long as he is wearing light or no armor, the Swashbuckler is considered to have the Weapon Finesse feat with saber and poignard if he wants.
Improved Two-Weapon Fighting
The penalties for fighting with two weaons are reduced by 2 (no penalty). This only applies when fighting with saber and poignard.
Canny Defense
As long as he is wearing light or no armor, the Swashbuckler gains an AC bonus equal to his Int modifier.
Precise Strike
Swashbucklers have the ability to make precise attacks with their weapons of choice. When making a precise strike, the Swashbuckler makes a single attack (counts as a full attack action). Like critical hits and sneak attacks, this is ineffective against constructs, undead, oozes, etc. It can, however, stack with the rogue's sneak attack ability.
Enhanced Mobility
Gain an additional +4 AC bonus against attacks of opportunity caused when moving out of or within a threatened area.
Acrobatic Attack
If the swashbuckler attacks by jumping at least 5 feet into his opponent, jumping down at least 5 feet onto his oponent, or swinging on a rope or similar object into his opponent, he gains a +2 bonus to attack and damage. This is an extraordinary ability.
Panache
The swashbuckler does not suffer an attack of opportunity when attempting a fancy maneuver with his sword. This includes the benefits of the feats Improved Disarm and Sunder.
Defensive Stance
If the swashbuckler chooses to fight defensively or uses the full defense action, he gains an additional +1 AC bonus for each level of swashbuckler he has. This is an extraordinary ability.
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