Danelek
Black-skinned hunters of the Wilderlands.
Personality: Danelek are savage and somewhat grim by nature. They typically distrust strangers and consider it their right to attack and kill anyone who stops to rest at the oases in their territory. Status in their society is according to the number of kills made, regardless of the means employed.
Physical Description: Danelek stand around 6 feet in height and weigh 140-180 pounds. They have sun-blackened skin and bleached white hair, worn in dreadlocks. They wear very little, usually only a breechclout or halter and leg and arm wrappings of lizard hide.
Relations: Anyone outside of a Danelek’s tribe is considered an enemy, except in a trading situation. Danelek trade salt, gems and mangonel lizards for food, goods and weapons. Most rightly fear the Danelek as they consider any traveling through their lands as fair game.
Alignment: most often chaotic neutral.
Danelek Lands: Danelek roam the Barrens region of the Wilderlands.
Religion: Danelek worship Onarri the Creator, who they say provided them with the necessities for life in the Wilderlands and gave them the stamina to survive.
Language: Danelek speak a rough dialect of Low Talislan, but are highly proficient with Sign.
Adventurers: Danelek warriors occasionally travel outside the Barrens in search of kills and adventure. Danelek shaman (clerics) though more rare, also travel to learn of the outside world so that they can strengthen their own race.
Roleplaying Notes: Life is a series of obstacles, placed in your path by Onarri, so that you might gain glory by overcoming them. You take pride in your ability to survive any ordeal and constantly seek out new challenges so that you might prove your worthiness. Most outsiders are not to be trusted. Only true warriors, such as the Thralls and Danuvian swordswomen are comprehensible as they share your understanding of the realities of life.
You measure your worth by the number of kills you are credited with. You meticulously keep track of those you have slain, always remembering that it is not the means of the kill that matters, but the number. Being away from home and clan is often difficult as you find it hard to make friends with outsiders. Only your admiration for the warrior skills of others is likely to lead to companionship.
If you are a shaman, you use your powers not for your own benefit, but for the benefit of your people. You seek to master the ways of the outsiders so that you may work to make your people strong.
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