1st Level
Aeromantic Aura
Endure Lightning
Obscuring Mist
Feather Fall
Jump
Shocking Grasp
2nd Level
Aeromantic Bolt
Fog Cloud
Levitate
Lightning Blade
Protection from Arrows
Resist Lightning
Whispering Wind
3rd Level
Fly
Gaseous Form
Gust of Wind
Lightning Bolt
Protection from Lightning
Sleet Storm
Stinking Cloud
Wind Wall
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Aeromancy
This school of magic governs all aspects of wind, weather, lightning, mists, and gases.
Aeromantic Aura
Abjuration
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell creates an aura of aeromantic force, surrounding the caster with a faint white light. It stops 4 points of damage per level (maximum 40 pts). Only one aura can be active at once. Casting another one on top of an existing aura leaves the strongest aura in place. The aura only stops physical or magical damage, not gas or other magical effects.
Aeromantic Bolt
Evocation
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Close
Targets: one creature or object
Duration: Instantaneous
Saving Throw: see text
Spell Resistance: Yes
This spell fires a blast of aeromantic force at one target, doing 1d4/level (maximum of 10d4). The caster must succeed at a ranged attack roll to hit (Reflex save for half).
Lightning Blade
As per flame blade, only the damage is lightning damage.
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