Requirements
Spellcraft 10
Knowledge (Arcane/Religion) 10
Any four metamagic feats
Class Skills
Alchemy (Int)
Concentration (Con)
Craft (Int)
Knowledge (any) (Int)
Profession (Wis)
Scry (Int)
Spellcraft (Int)
Skill Points: 4 + Int mod
Weapons/Armor
None
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Spellmaster
Spellmasters are spellcasters who have devoted themselves to the perfection of their spellcasting abilities. While most spellmasters are mages or sorcerers, clerics and druids can benefit from this class as well.
Class Features (HD 4)
Level
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Attack Bonus
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Fort. Save
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Ref.
Save
|
Will
Save
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Special
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1
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+0
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+0
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+0
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+2
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+1 spell level, Modify Spell
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2
|
+1
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+0
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+0
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+3
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Enhanced spellcasting +1
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3
|
+1
|
+1
|
+1
|
+3
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+1 spell level, Modify Spell
|
4
|
+2
|
+1
|
+1
|
+4
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Resist Magic +2
|
5
|
+2
|
+1
|
+1
|
+4
|
+1 spell level, Modify Spell
|
6
|
+3
|
+2
|
+2
|
+5
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Enhanced spellcasting +2
|
7
|
+3
|
+2
|
+2
|
+5
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+1 spell level, Modify Spell
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8
|
+4
|
+2
|
+2
|
+6
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Resist Magic +4
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9
|
+4
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+3
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+3
|
+6
|
+1 spell level, Modify Spell
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10
|
+5
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+3
|
+3
|
+7
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Enhanced spellcasting +3
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Special Abilities
Spells per Day
Every other level, starting at first, Spellmasters gain new spells as if they had gained a level in the spellcasting class they belonged to before becoming a spellmaster. The character's extra spellmaster levels are added to her spellcasting class levels for purposes of determing the DC to resist the character's spells.
Modify Spell
Spellmasters can choose one spell they know and permanently modify it as though affected by one of the following metamagic feats: Empower Spell, Enlarge Spell, Extend Spell, Still Spell, or Silent Spell. The spell's level does not change.
Enhanced Spellcasting
Add +1 to the DC to resist the character's spells and to the character's rolls to penetrate spell resistance. This bonus increases as the spellmaster gains levels.
Resist Magic
This bonus is added to any saving throws against magical attacks.
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